AI ANIMATION from 100-year-old 3D Images

With the invention of the stereo camera around 1850, it became possible for the first time to capture the world in 3D and reproduce it with a sense of spatial depth.

Until around 1930, negatives and positives consisted of small glass plates, lending them a distinctive materiality and sense of value today. These delicate objects have preserved moments from over a century ago —times that predate two world wars. Consequently, there is a high probability that any surviving stereograph is a unique original—such as the image of a young woman experimenting with her stereo camera during the Victorian era, taking selfies, or capturing her own reflection in a mirror.

Their tactile quality and uniqueness make such photos the exact opposite of the AI-generated digital creations that are currently flooding our visual world — images that lack any physical counterpart or connection to a tangible memory. This is not to say that I do not experiment with AI myself. However, I do not use it to fabricate the moment or the subject, nor to animate the person as if a motion-picture camera had been used. Instead, I use AI to generate the space extending beyond the original frame while maintaining a strong link to the original; I leave the subjects’ facial expressions and physical presence exactly as I found them — frozen in a split second of time. Only the camera itself is subsequently granted dynamic freedom of movement, circling the subjects in a 360-degree sweep. This reveals every aspect of the location and the setting beyond the original stereoscopic frame.

Ultimately, I am left with the analogue, tangible glass original alongside the digital, disembodied AI animation — a combination that evokes a completely different kind of imagination than an AI animation standing alone without the original.

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